Classic Bowling
A 1950s bowling alley in red, cream and maple. Ten pins stand at the end of a lane down the middle of the table, and the game is scored on a bowling card: strikes, spares, splits and all ten frames.
Bowling
- Shoot up the lane into the pins. Each pin is a drop target, and a knocked pin can take down the pins behind it.
- A ball through the pins drops into a pit at the back and rides a subway under the playfield, which pops it up beside the flippers. You can watch it go through windows in the board.
- The card is on screen, and every frame is scored as in bowling. A finished card pays 1,000 points for every point on it, and a perfect 300 adds 10,000,000. Strikes, spares, doubles and turkeys each get their own show over the table.
Features
- Strikes spell S-T-R-I-K-E. Six letters light Strike Party multiball at the ramp, and a turkey starts it at once.
- Three top lanes give a spotted pin, an extra roll and double pins. All three in one ball light both kickbacks and spell a letter.
- Each ramp in a ball counts up on the ramp ladder, and every third spots a pin.
Tenth Frame
Reach the tenth frame with four marks or more on your first card (five on your second) to light the wizard mode at the ramp, then shoot the ramp twice: a three-ball multiball for the rest of the tenth, every pin worth 100,000 and a strike worth 1,000,000.
Screenshots

