Carnival
A simple, early-style table on a carnival midway: five balls, no ball save, bumpers, kick-out holes and drop targets, and chimes for the score. Every game on the midway lights its booth, and four of the booths are tables of their own.
The midway
- Ball Roll: roll through all five lanes at the top in one ball.
- Ring Toss: sink the ball in the centre hole three times.
The booths
- High Striker, Milk Bottles, Shooting Gallery and Mole Bop sit behind roll-down shutters. Hit the three switches in front of a booth to open it, then shoot the ball inside.
- Each booth is a small table with its own flippers and one game against the clock: ring the bell at the top of the High Striker, knock down the stack of milk bottles, flatten the ducks on the gallery's conveyor, or whack the moles as they pop up.
- Win or lose, the ball comes back out to the main table. One booth at a time is featured with a star, and winning it then scores double.
Grand Prize
- Light all six booths to light the Grand Prize at the centre hole. Collect it and the midway starts its next round, with every booth worth more.
- The third booth in a game lights an extra ball at the centre hole.
Screenshots

